Portal 2: Lab Rat | |||||
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CID: | 18728 | Subscriptions: | 10 | ||
Frequency: | Completed | ||||
Url: | http://www.thinkwithportals.com/comic/?l=en | ||||
Genres: | Action-Adventure, Gaming, Science Fiction | ||||
Description*: | Chell is stuck in the Aperture Science Center | ||||
* Descriptions are user submitted and might not express the views of the admins of this site, or of the comics creators themselves. | |||||
Flags: | People who read this, also tend to read these:
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(28%) i Ingrid the Plague Doctor
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(26%) i Nerd³
(26%) i Tragedy Series AL
(26%) i Soul Sisters ALV
(26%) i Heroic Shenanigans A
(25%) i Concerned V
Higher percentages are more closely related. | ||||
Entry Added: | Thu, Apr 28, 2011 | ||||
Entry Modified: | Fri, Apr 29, 2011 |
Reviews: 1 Average Rating:
This will be an brief review, as it's really short and is tied to a series and I don't feel as if I need to offer much insight on it. I was honestly surprised to see this comic here, but I feel like reviewing it anyways.
If it's one thing Valve does well, it's introducing new ways to create story. In the Half-Life series story was told through dialogue and subtle details in the environment. In the original Portal, it was told through inconsistencies in Glados's speech (as well as some interesting wall scribbles).
Lastly, in the TF2 series, valve started using COMICS to tell story between the strictly multiplayer game updates. Following in that vein, Valve gives us a 27 page comic to connect the events of Portal 1 and Portal 2.
The art is fantastic and matches the overall tone of both the short story that is going on, as well as the video game of which it's derived. The style also changes in flash backs in a stylized version of classic comic books. It's fitting as it is happening in the past.
The main comic art is just... It's matches the discord and eerie atmosphere of everything Portal related. I won't go on too much about it because it becomes rampantly apparent withing the first few pages of the comic.
The story itself is fantastic. Even in comics Valve shows a penchant for subtle reference and foreshadowing in comics. The ending is fantastic and really REALLY has a wonderful message.
So, even if you've only HEARD of Portal, give it a read. It's morbidly fascinating with a slight amount of eeriness. I know it seems like I've gone on like some obsessed fanboy, but I've always been a fan of the short story in both literature and comics (ie: Dawn Chapel). And Valve does good by not trying to immerse you in the story, but tell it in a way that you forget that it's being told.
And that's the way it should be.
If it's one thing Valve does well, it's introducing new ways to create story. In the Half-Life series story was told through dialogue and subtle details in the environment. In the original Portal, it was told through inconsistencies in Glados's speech (as well as some interesting wall scribbles).
Lastly, in the TF2 series, valve started using COMICS to tell story between the strictly multiplayer game updates. Following in that vein, Valve gives us a 27 page comic to connect the events of Portal 1 and Portal 2.
The art is fantastic and matches the overall tone of both the short story that is going on, as well as the video game of which it's derived. The style also changes in flash backs in a stylized version of classic comic books. It's fitting as it is happening in the past.
The main comic art is just... It's matches the discord and eerie atmosphere of everything Portal related. I won't go on too much about it because it becomes rampantly apparent withing the first few pages of the comic.
The story itself is fantastic. Even in comics Valve shows a penchant for subtle reference and foreshadowing in comics. The ending is fantastic and really REALLY has a wonderful message.
So, even if you've only HEARD of Portal, give it a read. It's morbidly fascinating with a slight amount of eeriness. I know it seems like I've gone on like some obsessed fanboy, but I've always been a fan of the short story in both literature and comics (ie: Dawn Chapel). And Valve does good by not trying to immerse you in the story, but tell it in a way that you forget that it's being told.
And that's the way it should be.